

Ralf: I’m a gamer for a pretty long time. New Google Stadia Job Listings Suggest VR Cloud-gaming Ambitions Then I nearly forgot about it, until last year a now well known young Californian came up with a slick low cost design made of mobile phone tech to make history.

Ralf: My story in this regard is most likely pretty similar to many of the slightly older guys who are interested in the Rift: I was quite intrigued by the idea of VR in the early- to mid-ninetees, when first (quite horrible) attempts where made to create VR consumer products. Road to VR: Would you call yourself a VR enthusiast? What made you begin developing for the Rift? And when I’m in the mood, I occasionally torture a piano. When that’s the case, I jog a few miles or go windsurfing (greatest sport in the world by the way, everybody should try it!). From time to time though I need a little break from being nerdy. On the personal level, I’m - of course - a nerd, like most people doing jobs similar to mine. Programming wise projects are mostly related to this work, quite specialized plugins for renderers and 3d-applications. Usually nothing gaming related, mostly product vizualization, cars, machinery that kind of stuff. Ralf: Professionally I’m what can be best described as a self-employed technical 3d artist, which means I’m doing content creation as well as programming work. Road to VR: Tell us a little about yourself. In the mean time, we wanted to know a little bit more about the man behind the vorpX project, so we spoke to Ralf Ostertag and asked him to fill us in. We’ve had our hands on the beta version of vorpX for a couple of weeks now and are busy putting the finishing touches to the first part of our in-depth preview, due to land later this week. “On the personal level, I’m - of course - a nerd” We talk to its creator, Ralf Ostertag, to find out more. VorpX is a new, commercial 3D driver which promises to unlock the virtual reality potential in your existing games library.
